On certain program forms, like Frequency, Duration, and Interval, you'll see an option to select "Behavior for Decrease." 



Selecting "Behavior for Decrease" tells our system that in order for this goal to be mastered, it needs to have values less than or equal to the mastery criteria entered, for a specified number of sessions. 


Duration Program Mastery Criteria:


Frequency Program Mastery Criteria:


Interval Program Mastery Criteria:



You'll also find that additional fields appear on the form, so that your team has access to important information about the behavior.

 

Replacement Behavior is the behavior you'd like the learner to engage in instead of the behavior you're trying to decrease. 

Often, replacement behaviors meet the same function as the behavior for decrease, or are incompatible with the behavior for decrease.


Function of Behavior In Applied Behavior Analysis, we observe behavior and its surrounding contingencies. Then, we hypothesize what the function (or purpose) of the behavior is. There are four functions of behavior, but sometimes a behavior may have more than one function. 

  • Sensory: Generally speaking, we engage in Sensory-seeking behaviors because they feel good (like stretching, singing, cracking our knuckles, etc. These behaviors are "reinforced" automatically, meaning that they can occur even when the individual is alone in an empty room.
  • Escape: We engage in Escape behaviors to either terminate or avoid things, like covering your ears when it's too loud or walking the opposite way when you see someone you don't want to talk to. 
  • Attention: As self-explanatory as it sounds, Attention-seeking behaviors are behaviors performed to gain verbal, physical, or just about any other kind of attention or interaction. Remember, any attention, even "bad" attention, is still Attention! So, you may get somebody's attention by showing them your middle finger just as easily as waving hello at them.
  • Tangible: Tangible-seeking behavior is just anything we do to get access to things, places, & activities. We open lids to get food, turn keys to enter homes, and say "tag, you're it!" to get chased.